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Bodies Without
Organs
In this exhibition I am presenting direct
digital photographs from still-frames derived from the virtual
reality project that I have been working on since 1997. The
ultimate purpose of this project is to construct an immersive
interactive multimedia computer simulation that surrounds one
within a hallucinatory landscape inside the human body. Three
dimensional computer models of internal organs and tissues are
being constructed from the Visual Human Project*, and combined
with a full-body 3D Laser Scan of myself, provided by the National
Institute of Ocupational Health and Safety. The results are
the production of anatomically accurate, high resolution models
of my own body shell and the body's internal, organic systems.
The organs and systems of the body, free from any functional
imperatives, act as autonomous actors, with choreographed behaviors
and multimedia events coded into their vectors. By weaving two
interactive databases--one of unbound elements of conscious
experience (like sound, image, text, narrative) and another
of 3D datasets of human anatomy--a reterritorialized subjective
experience of embodied, distributed consciousness is emerging
in the context of virtual reality artworks displayed in traditional
exhibition settings, on the web, and in high-end real-time VR
simulators. The various properties that make up my conscious
experience (image, texture, sound, light, and association) will
be "unbound" or deterritorialized from a particular incident
by distributing each individual sensoral property across a spatial
and temporal field of a dynamic internal stucture of the body.
My hope is to distribute the deconstructed qualia of my own
consciousness across a virtual body and create a context for
an interactive reterritorialization of these separate properties
as new emergent conscious experiences for the visitors and participants
in a variety of exhibition contexts.
Gregory
Little, Oberlin Ohio, 4-3-2K
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