Greg Little
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Bodies Without Organs
In this exhibition I am presenting direct digital photographs from still-frames derived from the virtual reality project that I have been working on since 1997. The ultimate purpose of this project is to construct an immersive interactive multimedia computer simulation that surrounds one within a hallucinatory landscape inside the human body. Three dimensional computer models of internal organs and tissues are being constructed from the Visual Human Project*, and combined with a full-body 3D Laser Scan of myself, provided by the National Institute of Ocupational Health and Safety. The results are the production of anatomically accurate, high resolution models of my own body shell and the body's internal, organic systems. The organs and systems of the body, free from any functional imperatives, act as autonomous actors, with choreographed behaviors and multimedia events coded into their vectors. By weaving two interactive databases--one of unbound elements of conscious experience (like sound, image, text, narrative) and another of 3D datasets of human anatomy--a reterritorialized subjective experience of embodied, distributed consciousness is emerging in the context of virtual reality artworks displayed in traditional exhibition settings, on the web, and in high-end real-time VR simulators. The various properties that make up my conscious experience (image, texture, sound, light, and association) will be "unbound" or deterritorialized from a particular incident by distributing each individual sensoral property across a spatial and temporal field of a dynamic internal stucture of the body. My hope is to distribute the deconstructed qualia of my own consciousness across a virtual body and create a context for an interactive reterritorialization of these separate properties as new emergent conscious experiences for the visitors and participants in a variety of exhibition contexts.

Gregory Little, Oberlin Ohio, 4-3-2K

Bio
Gregory Little is an electronic media artist, theorist, and Assistant Professor of Art at Kent State University. His work since 1990 addresses technical and theoritical issues arising from the relationships between human sentience and immersive computer simulations. His work has been exhibited widely, including at the Virtual Reality Centre in Teesside, UK; The New Media Union in Ann Arbor, Michigan; Ars Electronica in Linz, Austria, and E.S. Van Dam Gallery in New York City. His theoritical writing has been published in Intertexts, The Ohio Journal of Science, and presented in Wales, Sao Paulo, and at several colleges and universities in the US.

Artist and Professor Art Department Kent State University
Stark Campus 6000 Frank Avenue NW Canton, OH 44720
glittle@stark.kent.edu
www.oberlin.edu/~glittle/avatar