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| (re)distributions is an exhibit exploring the expressive potential of Handheld Computing (PDAs), Information Appliances like Pagers and Cellular Phones, as well as Nomadic technologices like Empedded Processing and Distributed Systems. | |||||
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Mike
Mosher
Bill Atkinson & Sluggo: Comics Conventions on the Tiny Screen by Mike Mosher <mosher@svsu.edu> I. Magic Cap Bill Atkinson was essentially the inventor of Apple MacPaint, a robust and inventive black and white bitmap graphics program that for several years (1984 to 1988) came bundled with the Macintosh personal computer. For a flowering of this painterly program's promise and capabilities, see Michael Green's enthusiastic 1986 book _Zen and the Art of the Macintosh_. Atkinson then went on to develop HyperCard, about which there are two theories. One school of thought says that Atkinson was deeply influenced by the theoretical writings on hypertext by Ted Nelson. Others (including Ted Nelson) say that Atkinson was given the command by his boss John Sculley to develop something memory-intensive to push the sales of Apple hard disks. Its influence on Tim Berners-Lee has not been documented but seems evident, though Nelson credits Douglas Engelbart with the first implementation of linked documents. In any case, the product introduced the building of interactive documents to a broad public, about seven years before the World Wide Web hit popular conciousness. General Magic was formed in 1990 as Apple was feeling the shocks of declining profits and the George Bush recession. This was the days of high hopes for "personal communicators", the premature and overhyped Apple Newton project the leader of the pack, and most of General Magic (Bill Atkinson, Andy Hertzfeld, Marc Porat) had spun out of Apple Computer, Inc. General Magic had partnered with Sony, Motorola, Apple, AT&T, Philips and Matusushita so had high hopes of running on multiple pieces of hardware from multiple providers. A platform called
Magic Cap was developed, and a boosterish book by Barbara Knaster (wife
of General Magic engineer Scott Knaster) _Presenting Magic Cap_ was
published by Addison-Wesley in 1994 and leaves an interesting document
of it. Telescript-based networking messaging programs made use of PersonaLink,
AT&T's network service, or AOL or Compuserve as delivery choices,
but the user had to know the addressee's service in advance. An infared
transmitter could beam a message to FAX machine or other First of all, we are given the subtley of black and white and two grays. Colors are for the unimaginative, who can't live in a world where ideas are distilled to black and white. It is as if Photoshop never existed; this screen is a forest of symbols, not photographic representations. The drawn is priveleged, which honors the limner and he--in this case, Susan Kare--pace, different from that of the camera. We see a desktop metaphor rendered even more claustrophobically than on the Macintosh in the initial scene, but there are other scenes that include a hallway, a libary room, or a street. In some ways it was reminiscent of the interactive cartoon avatar environment Habitat, designed by Californians Randy Farmer and Chip Morningstar but wildly popular in Japan after its purchase by Fujitsu. There is a netsuke-like delight in graphic details like postmarks, pushpins, a garbage truck, rubber stamp, compass key, rolodex, genie's lamp, carpetbag, library cases and metal shelves. All are tangible, sharply tactile, each could hold water if it was poured into it, drawn in a style of comics I would admirably call "sturdy", whose practitioners include Basil Wolverton, Spain Rodriguez, Virgil Partch. Upon booting up
the Magic Cap interface we are given an environmental impulse: You Are
Here, in this coherent, recognizable architectural space. The desktop
metaphor is extended more solidly than any manager's desk in Dilbert,
more Bartleby the Scrivener's weighty oak. Metaphors are mixed cheerfully
in combinations of cartoon three-dimensional space and two-dimensional
iconography. Like a marvelous, meticulous dollhouse there are tiny reproductions
of artwork for the walls by Picasso or Matisse, and It was odd how prominent
"information services" logos appear on the interface, giving
you notice of which choices your intended message recipient subscribes.
This was developed moments before the Web-driven Paradoxically, Bill Atkinson left the company after a few years to devote himself to high-end digital reproduction of his nature photography. As if Aubrey Beardsley, tiring of ink, apprenticed himself to the atelier of Bougereau or Meissonier. The last I heard of General Magic they were exploring audio interfaces.
In a 1989 article in Print magazine, the comics artist/writer (_Maus_) Art Spiegelman cites the American Heritage Dictionary definition of "comic strip". The definition is illustrated with a 1" x 1" "Nancy" comic strip, in its entirety of all four panels, andSpiegelman marvels at its legibility at that significantly reduced size. He marvels "Somebody once said that it takes more effort not to read 'Nancy' than to read it. Not _that's_ instant communication." then goes on to examine the 150 year history of comics. His epiphany may be a gateway to their future. The Zen-like reductionist
design issues for miniaturization and 1- or 2-bit color are infinitely
more interesting than the problems of broadband, the latter driven by
people who essentially want to port and push television commercials
to your computer screen. These marketers are vying for your time now
spent there in productive work, investigation, email communications
or fun at your pace, not there. As Brenda Laurel explored the theoretical
possibilities of Computers as Theater (in her grad-thesis-derived book
by that name), we should now look at the handheld communication device
as narrative, which then may make PDAs serve as the funnies page. Each
screen is essentially a panel, which is why the designers storyboard
the interaction (a tap on THIS icon brings up THIS screen), like the
conventionalized language of cinema, where a cut does not Designers must celebrate the moment of truncation, where people with their shoulders to the wheel push up against technological limitations. History of limited media gives confidence: the flowering of MacPaint work, the success of Pong, Spacewar, Pac-Man and the wireframed Tank Commander, the joy of teenagers beaming terse messages to each other's pagers and PDAs. In his 1991 book _Reinventing Comics_ comics artist Scott McCloud--his very name even sounds like a 1930s rocketeering pulp hero zooming around with his personal jet-pack, doesn't it?--sees the Web as the answer to comics' multiple current stalemates, many of which rest on the economics of materiality (what Nicholas Negroponte calls "atoms vs. bits") and the distribution and audience issues that emerge from them. PDA comics? I envision A product the size and consistency of the pink slab of hard bubblegum that came packaged with 1960s trading cards or stickers, with various comics constantly beamed in by subscription (or advertiser supported, with the kind of weird Johnson-Smith novelty company, Joe Weider bodybuilding or door-to-door seed-selling ads that used to appear in comic and leaven the otherworldly adventures), cheap enough to leave lying around the desk, dashboard or pocket of your other pants. And the graphic narrative is as economical yet impactful as the 1" x 2" three-panel Bazooka Joe comics printed on wax paper that came with Fleer's Bazooka bubblegum. Comic-informed PDAs? They are nascent, emerging, soon to be everywhere.
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Email: curator@voyd.com |
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