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Abstract
For some time now, my personal interest in artistic practice is that which
looks to capitalize on what I call the "cracks" in our culture.
In this I relate to those interstitial parts of society which offers possibilities
to the practitioner for delivery of cultural content. These include screensavers,
Personal Digital Assistants, intelligent agents and microcontrollers to
name a few, and I gave a talk called "the next little thing"[1]
in 1999 at the Invencao symposium in Sao Paulo, Brazil. In that presentation,
I looked at these cultural gaps and how art that utilizes them challenge
monumental and novel forms of technological art through utilizing 'small
systems initiatives'. By this, I mean the use of small, inexpensive, or
transparent technologies to communicate a cultural or aesthetic experience
through a sense of personal engagement. My practical inquiry since that
time has broadened to include information appliances, responsive environments
and cybrids [2]. Such a practical turn makes visible that the inquiry
into "small systems initiatives" is actually a journey into
the exploration of a culture of computational ubiquity. In my body of
research vis-à-vis the shift in praxis from the screen to the palm
to the body to the space, there are issues of representation that are
revealed through the way that aesthetic content is embodied through the
interface. This interface may be a screen, dataglove, head-mounted display
or responsive space, but each mode of representation illustrated by each
display or input device indicates a unique space of interaction and expression,
whether on the screen body, or reinscribed in space itself. As we consider
the arc of praxis from screen to body to space, perhaps this may create
some insight into how a culture of technological ubiquity will be constructed,
and what modes of expression may emerge from such cultural forms and technological
developments.
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Bio.
Patrick Lichty is an independent artist, curator, and theorist addressing
a
diverse selection of topics relating to technology and culture, including
those of perception and representation, information architecture,
telepresence, ubiquitous computing, digital art curation and historical
practice, and social activism via online spaces. |